![]() A total of 16 unique characters are available: Berserker, Striker, Grappler, Inquisitor, Dragon Knight, Ranger, Hitman, Kunoichi, Enchantress, Vanguard, Swift Master, Ghostblade, Troubleshooter, Crusader, Launcher, and an unlockable Hidden Character. Whether it’s the lightning-fast and flashy gunshots of the sly Ranger or the uninhibited raw power of the frenzied Berserker, each character’s iconic traits have been heightened and reworked. But after a little basic conditioning, adding the baseball swing to back astra up can act as a quick punish and allow you to start getting some mix with Astra.Meet your Favorite DNF Characters Up-Close and Personal DNF Duel flawlessly reinterprets the iconic classes from the classic Dungeon and Fighter RPG. The first few tries are usually stuffed, cuz Astra will get slapped out of the air. The other overall "idea" is getting Astra out into the field to disrupt things. A quick conversion, followed by flight cancel nets you up to three fireballs, and there's not really a lot of ways around that. ![]() ![]() This is especially when you start using air cancels. If you don't want someone to approach, then they won't be able to approach. They can really help you set the terms of the engagement. To bounce off of this, that's kind of the beauty of the fireballs. Then if hes on the move, the final strike of his combo string is puts him at a frame disadvantage for you to dodge + combo string. Just make sure you get the dragon fire ball thing in the air with good timing so you dont get hit by his AA. use jump > dragon fireball thing > cancel either foward or back into dragon flght > Dragon fire ball thing to initiate. You just have to play a bit defensively, and go wombo combo when you corner him. Originally posted by Faytless:i do play DK as well.
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